Archive for February, 2012

Another quick update to show progress on the Space Wolf. The face, hair, wolf pelts and gold detail are all finished and the yellow areas have been blocked in but still need shading and highlighting. The ‘Eavy Metal guide for this model is interesting as it uses a lot of glazing on the skin and hair which is not a technique I normally use. I found the guide a little unreliable though and I ended up improvising a little in places in order to get the correct look. The hair ended up far too pale and washed out even after glazing and so I went back and touched it up with Vermin Brown and Blazing Orange to give it a bit more ‘pop’. It was good to experiment but I’m not sure I’ll be using these particular techniques again in a hurry.

This morning I’ve been working on another display model, this time a Space Wolf. I opted for the classic cool blue/grey colour scheme for the armour. For this I followed another of the guides from ‘Eavy Metal Masterclass. Unfortunately I have to go to work now but expect a more detailed post and better pictures soon.

All the best,

Andy.

Well, it’s taken a while but the Heldenhammer is finally seaworthy. I’ve been working on this model on and off since November so it’s nice to have it finished. All of the gold detailing was a real pain to do as was the NNM gold effect on the sails’ degins. This was my first attempt at NNM gold and I’m very pleased with how it turned out. I used Calthan Brown and Snakebite Leather and highlighted this using Snakebite Leather with increasing amounts of Bleached Bone added all the way up to pure Bleached Bone. This ended up looking a little washed out and so I glazed the areas with the original basecoat to bring back some of the warmth.

The gold was painted Shining Gold and Scorched Brown followed by a Shining Gold and then a Burnished Gold highlight. It was then washed with Baal Red in order to tie it in visually with the red of the hull and sails. This was then rehighlighted Burnished Gold followed by Burnished Gold and Mithril Silver and finally a tiny highlight of Mithril Silver on its own.

Here you can see where I added a bit of freehand detail. It’s not very clear in the photo but the shield design is a hammer on a red and white field.

The Heldenhammer faces off against the Bloody Reaver in the midst of the Galleons’ Graveyard.

With two ships painted I just have to paint up their cogs and apply some finishing touches to the terrain and I’m ready to play the first scenario. Next I plan on moving on to either the Swordfish or the Curse of Zandri. Decisions, decisions…

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Display base tutorial added

Posted: February 20, 2012 in News
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I have added a guide to building display bases to the tutorials section of the blog. You can find it here.

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And it was all yellow

Posted: February 18, 2012 in Tutorial
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A few people were interested in how I went about painting the yellow armour plates on my Bad Moon ork so I took some step-by-step pictures. Essentially I just followed an ‘Eavy Metal guide on painting Bad Moon orks. Here are my thought on the painting process.

Step 1

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First of all I basecoated the yellow areas with Tausept Ochre. Although GW’s advertising claims that Foundation Paints can cover any primer in one coat I find it much better to apply several thinned coats for a smoother finish. This stage is just to provide a solid base over which a much brighter, more vibrant yellow can be painted.

Step 2

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I then painted over the basecoat with a 50/50 mix of Iyanden Darksun and Golden Yellow again using several thin layers. At this point the yellow isn’t much to look at.

Step 3

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The armour was then shaded with Dark Flesh to give it a deep, rich orange tone.

Step 4

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I then reapplied the mix from step 2 and highlighted it by adding Skull White. I didn’t take pictures of both of these stages as I was painting quite quickly in order to prevent the paint from drying out ( I hate it when a paint mix dried during painting and you have to try and replicate it). The photo above shows the armour after the final highlight stage.

This was quite an easy guide to follow and, I’m pleased to say, my version ended up very similar to the example in the book. This is a good way to paint quite a difficult colour.

You can see the finished model here.


I’ve finished painting my Bad Moon ork in mega armour. This was primarily painted as an experiment in painting yellow and I’m very pleased with how it came out. I’m also very happy with other aspects of the model such as the ork’s skin and the metallic areas. I decided to do something a bit special for the base and made a scenic base for him. The base was painted to represent the deserts of Armageddon.

Although I have called this model finished in the title I’m still not 100% happy with him. I’m not sure what it is but I think something is missing. I might add a banner or boss pole in order to give the model a bit more height which might help with the overall composition. On the other hand I don’t want to overdo it and risk spoiling the model. If you have any suggestions please comment. I’d love to hear what you think.

The base was painted with Bestial Brown and drybrushed with the following colours: Bestial Brown, Snakebite Leather, Vomit Brown and finally Bleached Bone. The space marine helmet was painted in the colours of the Salamander chapter as I wanted to use a chapter that had fought at Armageddon but thought that red  for Blood Angels would be too distracting from the model itself whereas black for the Black Templars might end up not standing out. The green is neutral enough and also mirrors the green of the ork’s skin. The helmet was painted Knarloc Green, washed with Thraka Green and highlighted with Knarloc Green followed by Knarloc Green and Rotten Flesh. the grass tufts are GW’s Mordheim Turf.

Pictures of the base:

All the best,

Andy.

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Today I managed to make some significant progress on the Bad Moon ork nob I’ve been working on. I have finished the metallic areas and managed to paint and weather the armour. Because of the large areas of exposed metal on the model I decided to paint the metal in two colours: steel and brass. The steel areas  were basecoated Boltgun Metal and washed with Badab Black followed by Devlan Mud. They were highlighted with Boltgun Metal followed by Mithril Silver. The brass areas were basecoated using an equal mix of Scorched Brown, Tin Bitz and Dwarf Bronze. This was also washed with Badab Black and was highlighted by adding Mithril Silver to the original mix. The recesses were washed with a 50/50 mix of Dark Angels Green and Hawk Turquoise before a final highlight of pure Mithril Silver was applied to the most prominent areas.

The pistons on the hydraulics were painted with Boltgun Metal but, unlike the other metallic areas, they were not washed with Badab Black and Devlan Mud. The reason for this is that I wanted them to look shiny and oily as they are moving parts and would have to be kept in good condition in order to function. If they looked rusty and corroded they wouldn’t look very realistic. To achieve an oily look I washed them with Gryphonne Sepia followed by a mix of Thrakka Green and Ogryn Flesh.

I won’t go into how I painted the yellow here as I have taken some step-by-step photos and plan on adding a tutorial on how to paint yellow to the blog soon.

The chips on the armour plates were painted using the same tromp l’oeil method I used on the cracks of the Bloody Reaver. This involved carefully painting on the chips and highlighting and shading them. In order to get chips that appeared to be different ages they were painted a variety of different colours. To begin with I painted the chips on using a mix of the yellow basecoat and Skull White. I then painted inside this with Dark Flesh. Some of the chips were then given a fine line of Scorched Brown to make them look even darker and older. Newer chips were painted by applying a small amount Boltgun Metal to the center of the chip.

I also painted on some freehand designs in black. The black flames are a traditional Bad Moon motif and so I had to include those. The checks on the shoulder were painted on in order to break up the large area of yellow on the model’s left and to help ‘balance out’ the colours more.

All that remains now is to paint the details and create a base for him.

All the best,

Andy.

Related Posts:

Bad Moon ork – Part 1

Bad Moon ork – Part 2