Archive for the ‘Eldar’ Category

A while back I mentioned having purchased some new objectives for my Eldar army. Well, I’ve finally managed to get round to painting them. The models are ‘Space Elf Bunkers’ and were sculpted by James Rossillon (aka semajnollissor) from over at the Tactical Command forums. What I really like about these models is the fact that they fit in with the aesthetic of the Eldar army without being direct copies of Games Workshop’s designs.

I don’t believe that the Eldar wage war from fortified positions in the same way that the Imperial Guard do. Instead I imagine that these bunkers form part of a listening post designed to keep tabs on the movements of other races and report back to the Craftworld. In order to add to this feel I slightly converted the ‘Tower Bunker’ by attaching a sensor array to the tower made from part of the backpack of an old Eldar artillery crew model.

Landing Pad Objective

Bunker Objective

Sensor Array Objective

Painting

The Wraithbone structures were painted Dheneb Stone and washed with Devlan Mud to shade them. I then highlighted them by adding increasing amounts of Skull White to Dheneb Stone all the way up to pure white for the final highlights. At this stage they looked rather boring but this is where the fun begins: painting the glass effects.

I really enjoyed painting the gemstones and windows on these models. The gems were painted Scab Red followed by highlights of Red Gore, Blood Red, Blazing Orange and finally Vomit Brown. I’m sure you’ve probably seen articles on painting gems in White Dwarf or on GW’s website but for those who haven’t I’ll briefly explain the process I used here. When painting gems you need to highlight the underside of the gems away from the imagined light source. This produces the effect of the light shining through the object rather than simply bouncing off it (as with an opaque object). Hold a coloured glass bead up to the light and you will see what I mean. The effect was them completed with a dot of Skull White on the top of the gem were the light would strike it followed by a coat of gloss varnish to add a nice sheen.

For the windows I used the same technique, ignoring the window frames at first. This time I started with a base of Regal Blue followed by Ultramarine Blue, Ice Blue and finally Space Wolf Grey. As you can see from the close-up below, I added white reflections to each of the three top window panes that would catch the light rather than just to the top as on the gemstones. I then went back and carefully painted in the window frames with Dheneb Stone before gloss varnishing the glass.

The models then had a mixture of different flocks and clump foliage added to the bases to match my Eldar army.

All the best,

Andy.

I have been working on some more Aspect Warriors. Here are my Howling Banshees and Fire Dragons. As with my other Aspect Warriors I painted them using their traditional Aspect colours in order to make them easily identifiable on the battlefield. I have also tried to work red into each of the colour schemes to tie them in with the rest of the force.

I painted the Banshees Dheneb Stone washed with Ogryn Flesh. This gave then a reddish brown tint. They were then highlighted using Dheneb Stone followed by Dheneb Stone and Skull White. I painted the Exarch red to match the 40k scale version painted by the ‘Eavy Metal team. I used Mephiston Red shaded with Baal Red. This was highlighted with Mephiston Red followed by Blood Red.

The Fire Dragons were painted the same way as the Banshee Exarch but with an extra highlight of Blazing Orange. The yellow was painted using my technique for painting yellow. However, I omitted the stage where I shaded them Dark Flesh because of their small size.

I have also painted some temporary objectives. I say temporary because, after having used them in a few games, I have realised that they are too small. I have an idea for something special for my objectives but I’ll keep that under wraps for now.

All the best,

Andy.

I have also

In my previous post I mentioned that I played a game against Gus’s Steel Legion Imperial Guard on Friday. Since then Gus has posted up some pictures of the battle on his blog. You can see my army in action here.

I have finished another Windrider Host. Well, I say finished, they are still in need of some freehand on the canopies. The ideas was to use different designs on each of my formations in order to distinguish them from one another. My previous formations use the two symbols commonly associated with Saim Hann: the cosmic serpent and the two entwined serpents. I have yet to decide on what to use for the third unit. Has anyone got any suggestions?

Here are all of my jetbikes together:

That’s a lot of jetbikes but then it is a Saim Hann army.

In addition to the jetbikes I have also painted up some Eldar Rangers. These have been finished a while now although I have yet to field them in a game. I put fewer models on each stand and tried to make them look as though they were moving through dense terrain, hence there are more ruins and bushed on the bases than on my Guardians.

I only have three grav tanks to go and I will have finished my first 3,000 points…

-Andy.

I deploy my forces on one of the club's tables

 

Last week I played my first couple of games of Epic: Armageddon, one at the local club and the other at my friend Gus’s house at the weekend. I must say, I certainly am impressed. The game flowed smoothly and, despite being unfamiliar with the rules, was quite fast-paced. The rules are very intuitive making them easy to pick up. There are also a number of original and interesting rules that make the game very different from anything else by Games Workshop that I’ve played. Aspects of the game that I particularly like are the activation sequence and the way blast markers work. For me, both of these rules are simple differences which really influence how the game is played. The alternating activations is more fun than the ‘you go-I go’ turn sequence of 40k as both players are involved at all times rather than having to wait ages while your opponent moves every model in his army. It also makes the game more tense and tactically challenging as you cannot be certain what is going to happen in the turn. Blast markers are also a simple but effective rule and represent the psychological aspect of battle without being overly-complicated.

The initial set-up for our game at Gus's

 

The second game was a 6,000 point Eldar vs Chaos game played at Gus’s apartment on his work-in-progress board. The Eldar force was made up of 3,000 points of Saim-Hann contributed by myself and 3,000 points of Ben’s Eldar. The game was great fun but ended in a 0-0 draw after turn three owing to time constraints. Although neither side had achieved its objectives, the Chaos force had gained the upper hand and had more formations on the table at the end of the game. I think if we had continued Gus would probably have won. Overall this was a great gaming experience but I still have a lot to learn about Epic: Armageddon and fielding Eldar in particular.

I’ll leave you with pictures of some highlights from our game.

Gus's Slanneshi marines move into position behind an oil pipeline

 

My Guardians take up position in some ruins

 

Wraithguard move out of the webway and open fire on a Landraider formation

 

My Wave Serpents move into some ruins supported by Ben's jetbikes

 

 

Here is my Phantom Titan. The model itself is from the Epic 40,000 era. Although it is a little clunkier than other iterations of the Phantom I really like it and think that the model has real weight and presence. I tried to assemble the model with more dynamism than you get from the stock model and this involved turning the hips slightly and positioning one leg in front of the other.  A lot of pinning was needed in order to get it all to hold together but this should have the added bonus of providing the model with plenty of durability in play. The angle of the head reinforces the sense of movement as though the titan is striding forward over some ruins and turning to face a new target.

Painting wise I tried something a little different and applied zenithal highlighting with an airbrush. This adds to the sense of size by providing shadow. I’m not sure how noticeable the effect is in the photos. The ruins on the base are also there to provide scale.

Just another quick post to share my progress on the Eldar. As you can see, some are more finished than others. All of them have been airbrushed with Red Gore followed by a Red Gore/Blood Red mix in order to get the basecoat and initial shading. The ones on the left have been highlighted further with a brush using pure Blood Red. I have also painted the helmets, gemstones and started to add some freehand designs.

This time I have opted for the slightly more complex twin serpents motif. At first I was worried that this looked a little too fussy on models of this size but after completing a few I think it looks really effective. The idea behind using different designs on the jetbikes is to distinguish the different formations from one another on the tabletop. I’m not sure what I’m going to do for the next troupe as I’ve used the two characteristic designs of Saim-Hann already. I might use the ‘Guardian Jetbike’ rune from Codex Eldar but I’ll have to give this some thought.

Expect more and better pictures when they are complete.

More Eldar reinforcements burst from the webway (or my painting table anyway). Here is my formation of Aspect Warriors along with my Autarch. When it came to painting, using the Aspect colours was an obvious choice. For models of this scale it made sense to use the traditional colours in order distinguish them on the tabletop. It also afforded me the opportunity to take a break from painting red.

Autarch

Here is my supreme commander, an Eldar Autarch. I wanted to do something a bit special with this stand and so I added an entourage to accompany him into battle: his personal standard bearer and a Farseer adviser. I chose to use the old Exarch model for the Autarch as it nicely matched the 40k scale Autarch model with the wings. In fact, I wonder if this old Epic model was the inspiration behind the newer sculpt.

I decided to add my Autarch to a unit of Dire Avengers (for those of you unfamiliar with Epic, an Autarch is purchased as a replacement for an Exarch and must be added to an Aspect Warrior stand). This was so that he would benefit from a ranged attack and would be less likely to be killed in combat. Initially I was worried about having the blue Dire Avengers on the same stand as models painted in the red of Saim-Hann. However, the red on their crests combined with the blue on the Farseer’s gemstones and spear help to integrate them. The symbol on the banner is the Autarch rune copied from Codex: Eldar. The other side of the banner bears the symbol of Saim-Hann.

Aspect Warriors

The Dire Avengers were painted Regal Blue and highlighted using Enchanted Blue followed by Ice Blue. The Striking Scorpions were painted Dark Angels Green and Highlighted using Camo Green. Unfortunately the Striking Scorpions don’t stand out all that well against the green of their bases when viewed from a distance.

Over the weekend I managed to finish my jetbikes. These are such an emblematic unit of the Eldar, and Saim-Hann in particular, that I just had to include some. To mount them I clipped off the chunky plastic flight stand that is attached to the model and, after filing the area smooth, drilled a small hole with a pin vice and inserted a length of brass rod. Not only is the brass rod less obtrusive than the original plastic stand, but it provides the opportunity to add a little more dynamism to the models by changing the height or the angles at which the jetbikes are flying. I chose to add only two jetbikes to each stand as I thought any more than this would look too crowded (the rulebook suggests using between two and four models per stand).

For painting all of my Eldar I started with a black undercoat over which I applied Scab Red. This was then highlighted using Red Gore, a Red Gore/Blood Red mix and finally pure Blood Red. For the jetbikes I added a few details such as the freehand ‘cosmic serpent’ emblem and the blue gemstones. A few simple touches like this really makes the models stand out.

Epic: Armageddon

I’ve been interested in Epic for a long time now. It is often lauded as a much more tactical game than 40k. Also, the vast scale of the battles has always appealed to me. I remember back in the mid-nineties I saw a battle report in White Dwarf between Eldar and Chaos. The models looked great en mass and really created the sense of massive battles and gargantuan war machines that the background of 40k described. I went out and bought a set of Epic Eldar models but at that time I was new to the hobby and, after breaking a few of them cutting them off the sprue and ruining others with dreadful paint jobs, I lost interest and the rest of the models sat neglected for over a decade while I returned to 28mm models.

However, despite this early disappointing encounter with Epic I have always remained interested. One of my great inspirations was Carl Woodrow’s website Dropship (and later his blog, Drop Pod). Although the site is quite old now it is still worth a look for Carl’s excellent models and painting tips. One of the things I really admire about Carl’s Epic models is the fact that he treats them like models and not just playing pieces despite their tiny size. I think you will be able to clearly see his influence on the models below, especially in the basing style.

Anyway, recently I have joined a club which has an active Epic group and this has reignited my interest in trying the game. Over the last couple of months I have been painting those old models from the nineties as well as adding to them with newer models. I now have a small army assembled. Below are the finished units.

Guardians of Saim-Hann

Fluff-wise, Guardians are the backbone of a Craftworld’s armies so I decided to begin with two formations of them. I knew that for models of this scale I would need a striking colour scheme so that they didn’t get lost on the table. Anything too subtle simply wouldn’t show up at a distance so I settled on the bright red and white of Saim-Hann. I think this provides a strong contrast to the greens of the bases and they really stand out.

This is a basic warhost. When basing the models I tried to reflect the way that the models are fielded in 40k and added some Warlocks to some of the Guardian stands. In game terms they don’t do anything but I think it adds a bit of visual interest to the troops.

This second formation has had some of the basic Guardians swapped out for some weapon platforms. The Epic: Armageddon rule book allows quite a lot of latitude when it comes to basing models and, as such, these are based on the Battle of Five Armies bases which I think look a lot better than the old square bases as these are a little too small for a weapon platform and two crew. These Guardian models (and the platforms) are from the nineties set and are armed with lasguns. I’ve also added a few Guardians with heavy weapons. Again, this has no bearing on the rules but it looks good considering that this is my ‘shooty’ unit.

I’ve  followed Carl Woodrow and mounted my commanders on larger bases as befits their status. This allows for a more interesting arrangement of the models on the base. I’ve also included some of the old standard bearers to distinguish my command bases and make them easily identifiable in battle.

Upgrades

Here are some upgrades for the Guardian units, Vibro-cannons (support weapon platforms) and Wraithguard. A Spirit Seer was added to the Wraithguard and ruins were placed on the bases to add some interest. I used rangers as  crewmen on a lot of the weapons. This is a nod back to the days when weapon platform crew wore overcoats.

Grav-Tanks

An Eldar army needs some Grav-Tanks. I’ve used a mix of Forge World’s excellent resin Wave Serpents and some older plastic Falcons. I plan on updating the Falcons with FW models as soon as I’ve managed to find enough of them on ebay (unfortunately much of FW’s Epic range is no longer available). I’ve mounted all of my tanks on Warmaster bases using brass rod and decorated them with a mix of different kinds of flock and clump foliage. The Wave Serpents will end up as transports for my Aspect Warriors.

Up next

Hopefully I will be able to get a game of Epic in next week. Before then I want to get my Aspect Warrior formation finished along with some jetbikes (after all, it wouldn’t be a Saim-Hann army without a few jetbikes). I’ll post these as soon as they are finished.

Have a great weekend.

It’s been quite a while since my last proper post but I haven’t been idle. Work has been continuing slowly on my Farseer and I’ve also been working on other projects which I hope to share with you soon. With the Farseer I’ve added some freehand to the edge of the robes and I’ve started work on the staff (although the staff has quite a way to go before it’s finished). I’ve also finished work on the back of the cape. I’m very pleased with the black which is a colour I find difficult to paint without it ending up too flat or too grey. Hopefully the blueish black I’ve used here has avoided both. So far I’ve ended up using lots of new techniques on this model including the black and the freehand and it’s been quite a learning experience. I think this is set to become one of my favourite models to date.