Archive for Apr, 2012

Happy birthday Miniature Miscellany!

Today marks one year since my first blog post. Back when I started this blog I didn’t know how long it would last or if there would be any interest in it. I’d previously started a number of threads on forums to showcase my painting and document my progress with various projects. However, as the projects lost momentum these threads fizzled out. Having my own blog has allowed me to keep everything in one place and to show off whatever I happen to be working on at the time. The name Miniature Miscellany was deliberately chosen with this in mind as I rarely work on one project from start to finish but instead flit between projects and work on whatever models catch my attention. Looking back over the last twelve months there has certainly been a miscellaneous assemblage of models.

One of my biggest achievements since beginning the blog was starting and finishing (well, mostly) a whole army for Epic: Armageddon. I still have a few falcons to paint up and I will probably add to the army in the future but the vast majority of the 3,000 point force is done.

I have also started work on a large Mordheim project which will hopefully include a fully modeled cityscape to fight over and two warbands when it is done. This rather ambitious project has been progressing slowly but is still ongoing. I haven’t abandoned the project but it may be some time before I get back to working on the buildings in earnest as finishing my PhD is taking up rather a lot of my time and so working on smaller, more manageable models is far more convenient for me at the moment.

Another big feature of this blog in recent months has been Dreadfleet. I really love the models for this game as they are very detailed and characterful. So far I have managed to get two ships painted and will continue to slowly work on the rest. Because this is such a nice limited edition release I don’t want to rush through painting them.

Along with these larger projects I have also worked on a number of one-off models which I have tried to paint to my highest standard. My favourite of these has been the Bad Moon Nob in mega armour. I’m very pleased with how this turned out and he has inspired me to move on to building an army of orks for Epic.

Looking back I’ve had quite a productive year for miniature painting. One of the nice things about keeping this blog is it allows me to record what I have done and browsing back over the last year’s posts has made me realise just how much I’ve achieved in a relatively short space of time. Hopefully you’ve enjoyed following my progress on these projects because I’ve certainly had a lot of fun working on them.

Finally, I’d like to say a big thank you to everyone who reads this blog on a regular basis, particularly those of you who have commented or offered encouragement. I’d also like to thank everyone who has added links to MM to their blogs, it really is appreciated.

All the best,


Here are a few models that I painted up in order to test my colour scheme for my orks. I opted for the traditional yellow and blue colours of the Bad Moonz klan. I am happy with the look of these models and plan to roll out the colour scheme for the whole formation. These models are also noteworthy as they are the first models that I have painted using the new Citadel paints and I have to say that I was very pleased with them.

Here you can see the new paints that I used for painting the orks’ skin. I chose these colours as they are really nice natural muted greens rather than the bright garish greens you sometimes see on orks and this fits my style better. I based the skin with Loren Green and washed this with Athonian Camoshade. When this was dry I highlighted the orks using Straken Green, a colour that is specifically designed as  a highlight for Loren Green. Having different variations of the same colour like this really makes army painting easier. The paints themselves were very smooth and provided good coverage. The new paints come in pots that are superficially similar to the previous edition paints although GW have fixed the problem of the pots not staying open by themselves which is a very welcome change (no more sticking bits of sprue under the lid to hold it open).

Here are some close ups of the orks:

Well, that’s three stands down, only a few dozen more to go…

Have a great weekend,


Just a quick post to share what I’ve been up to recently. I’ve been spending my time cleaning and (re)basing some ork units for Epic.  I’ve always liked the idea of fielding a huge army of greenskins but knew that painting up all of those models for Warhammer or 40k would be impractical for one with my painting speed. However, Epic is the perfect game system for fielding ‘horde’ type armies. The models shown here were picked up on ebay and are a combination of the Space Marine era ‘Ork Invasion’ and ‘Ork Horde’ boxed sets along with the Epic 40k era ‘Ork Mob’ set. Together these offer a huge variety of different troop types and orks in different poses. I have combined ork boyz from different sets along with some of the obsolete troop types in order to create a suitably rag-tag look to my stands; after all, you don’t want orks to end up looking too unified. The inspiration for this came from Curtis’s orks over on Ninjabread and also Nico’s models on Realms of Chaos (both excellent blogs which are well worth checking out). Another source of inspiration was Carl Woodrow’s orks which can be seen on his old website Dropship which I’ve mentioned before here on Miniature Miscellany and is a great source for all things Epic.

When it came to basing the orks I wasn’t sure whether to use rectangular or round bases. Part of me thought that the orks would look better on round bases as this would make them less uniform (such as Curtis and Nico’s orks). However, in the end the decision was pretty much made for me as I have a box containing over a hundred of the Epic 40k strip bases and numerous square bases from older versions of Epic. As I had all of these bases  to hand it seemed only sensible to use rectangular bases. In addition to this a combination of strip, square and Warmaster bases would provide me with enough different size bases for all of the diverse troops and vehicles while still remaining visually coherent on the tabletop.

So far I have based enough orks for ‘Big’ mob (ork formations are either ‘Normal’, ‘Big’ or ”Uge’) along with enough buggies and warbikes  for two normal Kults of Speed or one big one. I also have a couple of Stompas and an assortment of infantry and big guns still to assemble which should provide me with a good starting point for a decent sized Waaagh!

All the best,


Over the weekend I managed to get a couple games of Dreadfleet against Nick and thought I’d share my thoughts on the game. The rules are straightforward and fairly easy to pick up. Our first turn took a while to complete but after that we quickly got used to the turn sequence and order of play. Initially the way in which the winds works was confusing (I’m not sure if it is explained properly in the book or whether we just missed it) but in the end we decided that the rules intended it to blow from the marker on the edge of the seascape towards the centre of the board.

Our set-up for the game

We played through the first scenario in the book, ‘Corpse Reef’, which pits Jaego Wroth and The Heldenhammer against Count Noctilus and The Bloody Reaver. The objective of the scenario is to place 8 damage cards on your opponent’s warship. We set up the terrain following the example to represent the reef of bone that separates the Galleons’ Graveyard from the rest of the ocean.

The games we played were great fun. One of the things I like about Dreadfleet is the fact that the games uses an alternate activation sequence (much like Epic) where one player activates a ship and performs actions and then the other player does the same until every ship has moved. I’ve already written about how I think this style of play is much more fun and challenging than the you-go-I-go turn sequence of other GW games as both players are involved all the time.

In the first game I took charge of the Bloody Reaver and Nick played as the Heldenhammer. As this was the first game we were still getting used to maneuvering the ships and avoiding running aground against the many obstacles that litter Corpse Reef. An early Fate Card resulted in a Ghastly Fog engulfing the board and limiting visibility drastically, meaning that there would not be much shooting in the game. The Heldenhammer managed to trap the Bloody Reaver in the reef and I had no choice but to engage Nick head on. Noctilus managed to kill Wroth in a duel but, despite putting up a good fight (and Wroth’s crew being distracted by sirens), the Bloody Reaver was no match for the Heldenhammer‘s deadly figurehead and was smashed to pieces resulting in a victory for Nick.

Having learned it's lesson in the first game, the Bloody Reaver avoids a head on confrontation with the Heldenhammer

For the second game we swapped sides and I took command of the Empire’s flagship while Nick took the part of the dastardly count. This game was much quicker and smoother than the first as we had a much firmer grasp of the rules. While the first game was dominated by the boarding action that resulted in the destruction of the Bloody Reaver, this game was much more focused on shooting and the early stages saw a lot of maneuvering as we both tried to line up the perfect broadside. This tactical maneuvering is a great element of the game and made things very tense as we each tried to bring our cannons to bear. I managed to pull up alongside the Bloody Reaver but as Nick had issued the ‘Fire as She Bears’ order he got to shoot first claiming first blood. The Heldenhammer‘s magazine store caught fire, seriously damaging the ship. The fires continued to burn and next turn the magazine store exploded, destroying the ship. We decided to ignore this result and played for a few more turns (we didn’t want to end the game so early on). The Bloody Reaver initiated a  boarding action against the Heldenhammer and, with the aid of a Bone Hydra summoned to Noctilus’s aid, managed to overwhelm the crew and claim another victory for Nick.

The Heldenhammer is attacked by one of the many undead denizens of the Galleons' Graveyard

Overall this is a fun, fast-paced game and we managed to get through two battles in an afternoon. The only downside to the game was that some of the Damage Cards are too destructive, particularly in a game where there is only one ship on each side. In the second game the Heldenhammer was destroyed by the effects of a single damage card (which inflicted D3 damage on the ship each turn). For small games in particular I would recommend removing the more destructive cards from the deck. After all, you don’t want the game to be over after a single broadside. Other than this though, we had two very enjoyable games of Dreadfleet and I’m currently working on the Curse of Zandri in preparation for scenario two.

All the best,