Archive for the ‘Random Musings’ Category


Yesterday was certainly an exciting day for fans of the Specialist Games range as GW announced that some old favourites would be returning to our shelves as boxed games and stand-alone products. I had always hoped that GW might go down this route as it did with recent boxed versions of Space Hulk and Dreadfleet (a clear successor to Man ‘O War) and now we have official confirmation that it will happen although we are not sure when.

However, you don’t need to wait months, or even years, for some Specialist Games content; there is plenty of Specialist Games coverage here on Miniature Miscellany in the archive.

A Trip Down Memory Lane

Here are a few of my favourite projects from the old Specialist Games range that I have worked on over the last few years.

My Epic scale orks. I have always loved the old-style orks and these models fit the bill perfectly. They are so characterful despite their tiny size plus the ork range is one of the largest in Epic. The great thing about orks is that they field a collection of rag-tag custom-built vehicles meaning you can easily combine models from different eras and this just adds to the eclectic look of the force. For these guys I went for nice bright colours which help such tiny models stand out on the tabletop.

Epic Bad Moon Orks

Epic Grots

Aeronautica Imperialis Flak Gunz


I also have a sizable collection of Epic Eldar hailing from the Saim Hann Craftworld. I always intended to paint up an army of their 40K counterparts but the age of many of the Eldar kits put me off and I switched allegiance to their dark kin instead. The Eldar were my first Epic force and I learned a lot about painting such tiny models from these guys.

Epic Aspect Warriors

Epic Farseer and Guardians

DSCF1666 Phantom Titan

Epic Sain Hann Vyper

I also had a real soft-spot for Battlefleet Gothic and this was the one game that I was really disappointed they discontinued. Here is my Imperial Fleet. They represent the Battlefleet Maelstrom defending the Badab region prior to/during the Badab War. If GW ever release some Space Marine ships I intend to add some Astral Claws vessels to the fleet to tie them in more closely with my Space Marine army in 40k.

Imperial Fleet

Imperial Fleet

Firestorm Frigates

Cobra Destroyers

I also have a nascent ork fleet which I painted up this test model for. I went for dirty metallics and red for the orks with bright green as a spot colour on the lights/eyes. I also added a tiny check pattern to add interest and emphasise the size of the ship.

BFG Ork Test Ship

BFG Ork Ship

Finally, Mordheim was one of my favourite of the Specialist Games range and, unlike BFG and Epic which I came to later, I played it extensively when it was first released. Here are some Mordheim characters I painted up a few years ago. Interestingly, this isn’t one of the games mentioned in GW’s press release. Perhaps this is because it is now set in the ‘World-That-Was’ or simply because the models are not radically different the the regular Age of Sigmar range. Maybe it was simply on oversight (I get the impression GW are still undecided on how many or which games will see a come back).

Mordheim Vampire Count

Mordheim Vampire Top

Mordheim Necromancer

Mordheim Mercenary 1

This is just a selection of some of the Specialist Games content on this blog. If this has piqued your interest why not click on some of the tags below for more.

Battlefleet Gothic, Dreadfleet, Epic: Armageddon, Mordheim

Welcome news indeed!


The unusual way this news broke, along with some inconsistent-sounding elements such as the fact that this studio would be picking up the LotR/Hobbit franchise, led me to doubt its veracity. However, this seems to be confirmation from an official source that some of the Specialist Games will see the light of day once more (although no comments about LotR). I’m not sure why GW chose to release the information this way rather than making a grand announcement but the return of some classic games is certainly exciting news for the hobby. It seems that this may have been a blunder and GW did not intend the news to go public yet.

Caution does need to be exercised though. At the moment GW are not promising anything more than “new boxed games and stand-alone sets” rather than a fully relaunched product range with continued support. So, all-in-all not too far away from what I predicted earlier.

I don’t normally comment on rumours but this one caught my interest as the Specialist Games range was very close to my heart. In case you haven’t seen it, this is apparently an announcement from Games Workshop that has been doing the rounds on the internet.


Although I would love to see Games Workshop revisit some of the Specialist Games, I do not believe that this announcement is genuine. Here’s why:

  • The apparent ‘source’ of this information is a store manager in Australia who was told that he could advertise this in his store. This is not the usual channel for GW to release information. Also, why haven’t we heard similar things from other store managers?
  • GW have just released Betrayal at Calth, a huge Heresy-era board game that they are pushing heavily at the moment. Why make an announcement of this magnitude so quietly in the background? Not only will this not receive much notice but, if it were true, it would detract from their current big release.
  • There have been no rumours at all about this up until now. If GW were working on something there would have been leaks. Just look at Betrayal at Calth, images from this ‘top secret’ project were leaked months before release.
  • Similarly, GW haven’t teased this as they did with all other new games.
  • This doesn’t fit GW’s current business model. They already scrapped the idea of a specialist studio to support a small range of games so why go back to it? I could see GW releasing a one-off board game based on a classic game (much like Space Hulk or Dreadfleet) but not them devoting a whole new studio to specialist games.
  • The poster contains a spelling mistake: ‘Armegeddon’. Now, I know there are occasional typos in GW publications (as there in any publications) but to spell the name of a game wrong in the press release? GW wouldn’t be this sloppy about its IP.
  • I don’t buy the idea that this supposed “Specialist Product Design Studio” will support the Lord of the Rings and the Hobbit. From what I’ve heard, the license to produce products for these franchises is coming to an end. Also, the Hobbit was a flop and received little support from GW when it was in the cinema so why revisit it?

What does seem to be the case is that Games Workshop and Forge World have had some kind of internal restructuring and the resulting team is responsible for Betrayal at Calth. This team will be committed to developing further board games in the future. As far as any of the old Specialist Games returning goes, this is very much speculation at this stage. It could happen but this is far from certain.

With all this in mind, I’m going to call this hokum. However, I may be wrong…

The year was 1995. X-Files was on the telly, Braveheart topped the box office and kids traded Pogs in the playground. It was the year the charts resounded to the beat of ‘The Macarena’, the UK was gripped by Girl Power and Robbie Williams split from Take That. But more importantly for me, in November of that year, I walked into a newsagents and picked up my first copy of White Dwarf. Yes, dear reader, that means that this month marks my twentieth year in the hobby!

White Dwarf 190. My gateway into the hobby.

White Dwarf 190. My gateway into the hobby.

A Personal Journey

Twenty years is a big chunk of my lifetime (nearly two thirds) and, although a lot has changed in my life over those two decades, the hobby has always been an important part of it. From the age of 11, I avidly played Warhammer and Warhammer 40,000 along with D&D and other assorted roleplaying games. This was an exciting time for Games Workshop, the fourth edition of Warhammer and second edition of 40k had just been released, codifying and developing the two universes and introducing the format of the ‘boxed game’ which is now the norm for new editions. This period marked a massive period of growth for the company which expanded into many overseas markets. It was also the time when everything was bright red. The grim darkness of the far future was surprisingly colourful back then.

Excitingly, when I started sixth form a few years later, GW acquired the license to produce models for New Line Cinema’s Lord of the Rings franchise. I had a part-time job at the local Co-op at the time and used the money to fund my avid collecting of these models. I still believe that these are some of the best models GW have produced to date and the game was one of the most elegant rule sets ever written.

I read Lord of the Rings in high school. I also painted tiny metal models of the characters.

Throughout my time at uni I, like many people, dropped out of the hobby for a while but would still buy the occasional copy of White Dwarf to see what was going on and picked up the odd set of models from time to time. I really got back into the hobby during my PhD. It was during this period that I really began to develop my skills as a painter (and, incidentally, when I started this blog) thanks in no small part to the Imperial Armour Masterclass books and the excellent ‘Eavy Metal guides that appeared in White Dwarf at this time.

Since then I have become a qualified teacher and helped to run a games club in the school where I worked, I have realised a long-held ambition to have a model featured in White Dwarf and I even spent a short time working for GW as a studio painter.

What’s Changed?

So, what has changed in my twenty years in the hobby? Here are my five biggest changes in no particular order:

  1. The Rise of Plastic – What is undoubtedly the biggest change for me is the rise in plastic. Back in 1995 most models were lead and plastic was mainly used for weapons, shields and steeds. The majority of the plastic models from the time were cheap mono-pose models which could be used to bulk out regiments. Nowadays, most of GW’s kits are high-quality, multi-part plastic which is not only easier to work with but also allows a far greater degree of versatility.
  2. Things are Less ‘Epic’ – Back in 1995 Epic was the third core game and really was the driving force behind the development of the 40k universe. Leman Russ tanks, Waveserpents and Imperial Knights are just three models to be introduced by Epic that have since become staples of the 40k battlefield. Sadly, as the ability to produce these models in 28mm scale was developed, the game was scaled back and eventually dropped in 2013.
  3. The End of the World – Yep, this is a biggie. Earlier this year, Games Workshop took the bold step of blowing up the Warhammer World and ushering in the Age of Sigmar. You can read my thoughts on the subject here and here.
  4. The Horus Heresy – Back in 1995 the Horus Heresy was a myth and the only Primarch models were the Epic-scale Daemon Primarchs (see, I told you Epic always got there first). We were told that 10,000 years ago there was a civil war but the details were deliberately sketchy and vague and it was presented as a mythical age shrouded in mystery. Now the Black Library are chronicling the events of the Heresy in meticulous detail and Forge World have released a fantastic range of models including some of the Primarchs themselves.
  5. The Decline of the Specialist Games – What would come to be known as the ‘Specialist Games’ range was really kicked-off in 1995 with Necromunda, which detailed the political rivalries and inter-gang warfare of one individual hive city in the 40k universe. This was followed by other fan-favourites such as Gorkamorka (1997), Battlefleet Gothic (1999) and Inquisitor (2001) which all explored different facets of the 40k universe. GW also launched the millennial Mordheim (1999) which ‘celebrated’ the year 2000 with its darkly comic play on Y2K fears. It is safe to say that without these games the Warhammer and Warhammer 40,000 universes would not be quite so rich and detailed as they are today.


I put the following question to Twitter:

This is what you had to say:

2 3 4 6 7 8 9

Have Your say

So, do you have a personal story to tell about your time in the hobby? What are your thoughts on the biggest changes to the hobby in the last twenty years? Leave your comment below.


Welcome back. In my previous post I gave my initial impressions of Warhammer: Age of Sigmar from a painting and modelling perspective (spoiler alert: I love it). This post delves into the new background and rules that establish this exciting new age of Warhammer. I should also give a mention to the guys at Tabled Podcast who provide an excellent account of the background to Age of Sigmar which you can listen to here. Their podcast is one of the things that got me so fired up about the game.

A Brave New World

As I said in yesterday’s post, I have been steeped in the lore of the Warhammer World for twenty years now and fondly remember pouring over maps of the Old World in the Warhammer Quest Roleplay book (the first Warhammer Fantasy game I purchased). For this reason I was genuinely sad to see the world destroyed in the End Times. However, the Warhammer World had become static. We all knew what it was and its history and the clock stopped some time around (or just before) the Storm of Chaos. In my opinion, the End Times series was a fitting send-off for the Warhammer World and again I must praise Games Workshop for having the bravery to destroy their setting so thoroughly. Part of me worried that it would turn out to be a marketing ploy like the death of Superman or Knightfall in the ’90s and that after a few months the Warhammer World would be magically restored somehow or that Karl Franz would wake up in the shower and it was all a dream. However, GW have shown no sign of this happening and are instead committed to developing the Mortal Realms.

The new setting, with its diverse opportunities and mythic grandeur, has got me genuinely excited. We know that elves, men and dwarfs have survived but as yet have been told little of their history, territories or social organisation. Personally, I can’t wait for this to be revealed as GW develop their new setting. It finally feels like Warhammer is moving forward again.

The Warhammer World still exists as a ‘historical’ setting for those people who wish to set their games in the ‘World That Was’ (this is even made explicit in the warscrolls on GW’s website).

Stormcast Eternals

Liberator Statue

I couldn’t write a post about Age of Sigmar without mentioning GW’s new poster boys, the Stormcast Eternals. The company’s commitment to these new guardians of humanity is evident from the new statue at GW HQ shown above and these really are the protagonists of the new game.

I really like the background and models for the Stormcast and am eager to learn more about them. The idea of super-human warriors taking the fight to Chaos really appeals to me. At first I was a bit ambivalent about the models but after painting up a few units I have really fallen in love with them. They are fun to paint and, importantly as my gateway army back into Fantasy, look great with a simple colour scheme that is quick to apply. This means I can have an army of them painted up and on the table in next to no time.

Many people have compared them unfavourably to space marines and the moniker ‘Sigmarines’ is already a common pejorative term being used around the internet. However, I like the fact that 40k has started feeding back into Warhammer. Back in the days of Rogue Trader, many fantasy archetypes were ported over into a sci-fi setting and given lasguns and shuriken catapults. It’s nice to see this go in the opposite direction and for an element of warhammer 40,000 to be adapted to a fantasy setting.

The Best Things in Life are Free

Undoubtedly one of the major draws of the game is the fact that all of the rules are free to download. No longer do you need a rulebook, expansions, army books etc to play the game, cutting down the cost of entry. As someone returning to Fantasy after many years I no longer have to worry about which rulebooks are still current or compatible with the latest edition. I can simply download the warscrolls for whatever models I have in my collection and get playing.


Another common complaint. Again, as a painter and collector I really like the idea of not having to trawl through army books adding up the cost of units and picking out combinations of magic items. I know some people got a lot of pleasure from this, and it really is just a matter of personal preference, but as a casual gamer I am all in favour of it.


So there we have it. I can honestly say as a casual gamer who is mainly interested in painting and modelling this release is perfect for me as it does away with a lot of the problems I had getting into Warhammer Fantasy Battle. I understand it may not be everyone’s cup of tea but I for one will be embracing this new age.

Next time I will share my painting progress on the Stormcast Eternals. See you then.


This blog post may seem a little late considering the fact that Warhammer: Age of Sigmar was released a month or so ago and the internet has been awash with these kinds of posts for some time now. However, there are two reasons for this. Firstly, I didn’t want to write an impulsive, reactionary response to the release, instead preferring to wait and see how it developed. Secondly, I was not initially excited about the game’s release but, as more and more information has come to light with each new release, I have become steadily more interested.

I should begin by saying that, although I have been heavily steeped in the lore and history of the Warhammer World for twenty years now, I have not played a game of Warhammer Fantasy Battle or collected an army for it for a number of years. I have always liked the idea of having a Fantasy army, and have even made a few faltering starts over the years, but for some reason I have always found Warhammer 40,000 and the (now sadly departed) Specialist Games range more appealing. However, with Age of Sigmar I have finally taken the plunge back into Fantasy. Over the course of this and the next post I will try and articulate the reasons why.

Base Instincts

As a collector of 40k and Lord of the Rings I am obviously naturally drawn to smooth, inviting round bases rather than harsh, pointy square ones with their nasty angles and so the change to Fantasy on round bases was enough to draw me in. Joking aside though, as someone who is primarily a modeller and painter, I think the move to round bases has really helped shape my opinion of Age of Sigmar. Let me explain.

I know this may be controversial, and many people may not agree with me, but Warhammer always felt to me like a game of pushing around large rectangles (albeit ones with lovingly painted Citadel miniatures on them). I always thought that other scales (such as 10mm as used in Warmaster) were better suited to this style of game.

Another problem with square bases in my eyes is the constraints placed upon the miniature designers who have to consider how the models will rank up when assembled. While models may look great en masse when fully ranked up as a regiment, the individual models themselves tend to end up looking rather similar and lack dynamic poses. The Dark Elf range is a case in point: the new infantry models are well-designed and nicely sculpted but all rather mono-pose. The idea of painting up 20-30 virtually identical models to form a regiment is distinctly unappealing to me. At the opposite end of the scale are cool dynamically posed models that are a pain to rank up.

Age of Sigmar does away with these problems. The seemingly superficial change to round bases and 40k-style unit cohesion frees up designers and hobbyists alike and allows for more varied poses and more dynamic models. While some of the old Warhammer fantasy Battle kits suffer for being on round bases due to their static posing, the new models sculpted with round bases in mind look fantastic.

There’s No Limits

A chief complaint among those who dislike Age of Sigmar has been the lack of points costs, army lists or ‘balance’ (whatever that term might mean when applied to a game that revolves around randomness). For me, this is a sign that Games Workshop have been extremely brave with this release. For years now I have felt that many people have not been playing GW games in the spirit in which they were intended (as narrative-driven, story-telling games) but instead tried to force them into a competitive structure. GW have put their money where their mouth is on this one and done away with points all together. To me this feels like they are returning to their old roleplay roots and giving players a free pass to do what they want with their models.

Furthermore, as someone who is primarily interested in painting and collecting rather than gaming, this lack of restrictions is a blessing. I always felt that having to take x number of these units as a minimum and  y number of those units as a maximum was rather limiting. Now I can paint whatever I want and not have to worry about whether it is a ‘legal’ army or not.

The fact that these restrictions have been lifted at an army level as well (allowing you to field units from more than one faction so long as they fall under the same broad allegiance) allows for even greater freedom and the opportunity to create some great narrative armies. I’m already thinking of adding some Dryads to my Stormcast Eternals as they battle through the Realm of Life or some human refugees made from the Empire militia set. The possibilities are endless.

End of Part 1

These are just a couple of things that have got me excited about Age of Sigmar from a modelling and painting perspective. Join me next time as I run through my thoughts on the new setting and the rules.

Be seeing you.



Recently, I have enjoyed reading a number of blogs which focus on what has come to be known online as ‘Oldhammer’. This particular moniker seems to have been around a while now and is generally attached to those blogs with a strong, or even exclusive, interest in early incarnations of Warhammer and Rogue Trader. One thing that struck me about these blogs was that they do not merely engage in warm-hearted nostalgia for the good ol’ days of lead miniatures, polyhedral dice and lengthy random-generation tables (although they do do this) but have a strong focus on the narrative element of Warhammer and Warhammer 40,000 and are witty, mature and eccentric (much like the old GW ranges they cover).

I have added a number of these blogs to the blogroll and would heartily recommend them. Here are my favourites in no particular order.

Oldenhammer in Toronto

Classic Citadel miniatures and the games that use them.

A truly fantastic blog by Oldhammer enthusiast, Matthew Sullivan. The blog is very intelligent and literary and offers amazing insight into the world of third edition Warhammer and other games. Not only that but it show cases some of Matthew’s fabulous collection of vintage models including some great baggage trains. Although I don’t agree with all of his points (I got into Warhammer in the early ’90s and have a fondness for the models from that period), it is great to read a blog by someone with such passion for ’80s miniatures and for wargaming more generally.

The Lead Pile

The adventures of a wargames amateur trying to get stuff painted and the real life that gets in his way.

This is the blog of Whiskey Priest. The main focus of the blog is on pulp sci-fi with a strong emphasis on Rogue Trader.  The blog is well-written and contains a wealth of information on the early days of 40k. A particularly interesting series of articles on this blog covers the myriad influences on the development of early 40k such as Frank Herbert and Isaac Asimov. Well worth a read.


Cramped Combatant Contentment.

The eponymous blog of Sho3box. This is another pulp sci-fi blog which, although maybe not an ‘Oldhammer’ blog in the strictest sense, does feature a range of Rogue Trader and Judge Dredd models. Sho3box really embraces the story-telling aspect of the hobby through the use of small warbands and the Pulp Alley rules. The site features some excellent conversions and paint jobs. Check out his Guardians-of-the-Galaxy-inspired ‘Space Tree People’, a truly creative combination of Dryad and Tyranid parts.

Stro’Knor Macekiller

Oldhammer and Rogue Trader by Quindia Studios.

Another fantastic blog which combines old Citadel miniatures with those from other manufacturers. The blog is full of well-painted, colourful miniatures for both Warhammer and Rogue Trader. As well as focusing on the miniatures, the blog is currently in the process of publishing a chapter-by-chapter review of the original Rogue Trader rulebook which is very entertaining and informative. If you’ve never read this venerable tome or are new to 40k check it out, the author really captures the quirky and eccentric spirit of those early days of the hobby.

Realms of Chaos

Realms of Chaos is the blog of old-school gamer, Nico. This was the first real Oldhammer blog I encountered and I was simply stunned by his fantastic Skaven army which really illustrates how well those old ’80s and early ’90s models stand up today with a decent paint job. His Epic models were also a real inspiration while I was working on my own Epic orks. The blog really captures the intense creativity of those early issues of White Dwarf and is a real feast for the eyes.

Oldhammer Fantasy Battle

This blog by Peter seems to have only recently started up again and has only a small amount of content at present. However, it is worthy of a mention for Peter’s amazing Undead army. These skeleton warriors were the first Citadel miniatures I ever owned and I wish mine had looked as good as these.

April Fools!

Posted: April 1, 2015 in Random Musings

Citadel Colouring Book

Citadel Colouring Book

This morning the above image appeared on Tale of Painters. It purports to be a leaked image of the new Citadel Colouring Book and is clearly a light-hearted April Fools joke (you can read the full story here). I particularly liked one comment which read: “GW are also coming out with a giant box of Crayons to go with the coloring book. Every Crayon is an exact color match with GW’s paint line! I can’t wait!!” Obviously written by someone familiar with GW’s advertising rhetoric.

This got me thinking about previous hobby-related April Fools jokes, including a couple from Games Workshop themselves (although sadly there is nothing from them this year).

How to Roll Citadel Dice

How to Roll Citadel Dice

Yes, hot on the heels of publications such as How to Paint Citadel Miniatures and How to Build Wargames Terrain it’s How to Roll Citadel Dice, your indispensable guide to the world of random-number-generating cubes!

Multi-Barrelled Citadel Spray Gun

Multi-Barrelled Spray Gun

Another one from GW, this time a multi-barrelled version of the citadel spray gun which can basecoat, highlight and shade your miniature all in one go.

How to Paint Bilbo Wearing the One Ring

How to Paint Bilbo Wearing the Ring

The Citadel Colouring Book isn’t the first April Fools from the guys over at Tale of Painters, last year Garfy put together this tutorial on painting Bilbo wearing the One Ring. Possibly my favourite hobby April Fool.



Since penning this article this morning I came across this great April fool by GW’s publishing wing, the Black Library. To celebrate the release of the Skitarii they claim to be releasing their first binary novel. You can even read an extract in binary  here.

Are there any others I’ve missed? Let me know in the comments below.


2014 has been a busy year for me as I finished my PGCE and embarked upon a new teaching job which has been very demanding. The bulk of my hobby activity recently has been helping to run the G.A.M.E.S. club in my school with friend and fellow teacher Mr Taylor. It has been really rewarding to see the kids enthusiasm at discovering and exploring this great hobby.

In terms of my own hobby, I did manage to get some time to work on my own models. Here’s a quick recap of 2014 on Miniature Miscellany.


January saw the completion of what has definitely been the most popular series of posts on Miniature Miscellany, my Astral Claws Centurions. These were great models to paint and I am really pleased with how each one has turned out; they all have such individuality and character.

Astral Claws Centurions

I also converted a captain for my Astral Claws.

Astral Claws Captain

I also continued with my Dreadfleet set, painting up another three ships. This is a fantastic set and has been a real ‘slow burn’ project for me. The models are fantastically detailed and it has been nice to take my time over them. I tend to paint them up occasionally as breaks between other projects which explains why it has taken so long to get through them.



In February I painted up some dwarves from the Hobbit using quick and easy techniques (silver spray paint, washes  and drybrushing). I’m really pleased with the results of these simple methods. The dwarves from the film have a great design and these are finely detailed sculpts. It’s just a shame that there isn’t more variety to the range, I’d love some armoured dwarves with shields and spears.

Grim Hammers


March saw something of a real highlight for me as one of my models was featured in White Dwarf! A boyhood dream come true.



April saw some retro hobby goodness with this classic model from the Gorkamorka range of the late ’90s. I had planned to paint up more orks and do a write up on how to paint ork skin tones but never quite found the time. Perhaps I’ll get round to this in 2015.



In May I painted up these Dead Men of Dunharrow using quick techniques (spray paint and washes).

LotR Army of the Dead


The summer saw some reinforcements for my Astral Claws in the form of a venerable dreadnought and a drop pod. The dreadnought was fantastic fun to paint although I had a few initial problems getting the colour scheme right. The drop pod, on the other hand, was a real paint to put together as it had to be assembled in lots of sub-assemblies and painted in sections. I’m pleased with the finished result though.

Venerable Dreadnought

Astral Claws Drop Pod


July saw a variety of orcs/orks in the form of some Lord of the Rings uruk hai and my Battlefleet Gothic ork fleet (still a work-in-progress).

Mordor Uruk Hai

Ork Fleet

Perhaps the most ambitious project for me was working on a fully modeled terrain board. In July I finished the first of the board tiles.



August saw some more work on Dreadfleet and some Astral Claws.

The Curse of Zandri

Astral Claws WIP


September wasn’t a very productive month hobby-wise as I started my new job. I’m pretty sure I did paint something but no blog posts.


In October I started work on Shelob.



Who was finished in November.



Which brings us up-to-date with some more Lord of the Rings models and Dreadfleet.

Mordor Orcs

The Mouth of Sauron

Flaming Scimitar

Not bad for a year’s work. There have also been other side projects which have not made it onto the blog but which I hope to bring to you soon including the start of a warband for Inq28 (inspired by the Blanchitsu articles in White Dwarf and a number of fellow bloggers) and the start of my Space Hulk set.


So, what does 2015 hold?

I’m not going to make any hobby plans or resolutions for 2015 as I have seen other bloggers out there do. My free time is very precious at the moment and so I tend to paint what ever I am in the mood for when I do get some hobby time rather than trying to discipline myself and be prescriptive. As I don’t really play games at the moment I am not worried about completing armies for painting up certain units to a deadline. However, I do have a few ideas for  projects I would like to work on.

As I write this I have a Space Marine dreadnought and the Witch King of Angmar primed on my desk and awaiting paint. As mentioned above, I purchased the limited edition Space Hulk set and so I definitely want to get some of those models done. The other day I unearthed three Eldar grav tanks airbrushed red which I would like to finish and which might lead to an Eldar army. I will also continued to work on Dreadfleet. Who knows, perhaps 2015 will be the year in which the set is finally finished. I would also like to continue working on making terrain, an often overlooked but very rewarding part of the hobby.

Hopefully some, if not all, of these projects will make it to the blog over the next twelve months. However, you know how it is with Games Workshop. Their release rate at the moment is incredibly prolific and so no doubt there will be something new and shiny released in 2015 that will grab my attention.

What about you, readers? Do you have any hobby plans for 2015?



Spring cleaning

Posted: September 2, 2012 in Random Musings

I think at some time or other we all let our hobby spaces get a bit disorganised, particularly if, like me, you don’t have a dedicated hobby area but have one that doubles up for other uses. Over the weekend I managed to build up the motivation to do a bit of tidying and get my hobby materials organised. This should make finding what I need a lot easier and avoid unnecessary rummaging through boxes.

Like many hobbyists, I loathe throwing anything away. I once had a purge of old models and unused components and still regret the loss of certain now hard-to-find components. However, keeping all of those spare sprues certainly takes up a lot of room and so I finally decided to bit the bullet and clip all of my unused components from their frames and store them in ziplock bags. After a while snipping components off frames becomes oddly satisfying and I did manage to reduce the big pile of sprues you see here to the components in the bags. Unfortunately I have only just scratched the surface of this monumental task and I still have two drawers full of frames that need organising.

Now, with all that extra space I don’t have to worry about where to store new models :)