I have started work on two more Harlequins to join my troupe. So fat they have had the main colours blocked in. Just washes and highlights to go. More details on how they were painted can be found in my previous post.
Posts Tagged ‘Eldar’
Tags: Eldar, Games Workshop, Harlequins, Midnight Sorrow, Warhammer 40k, work-in-progress
Tags: Eldar, Games Workshop, Harlequins, Midnight Sorrow, Warhammer 40k
The first three Harlequins are finished and based. It has been really satisfying seeing these models come together as they are very different to the Astral Claws and Lord of the Rings models I have been working on recently and are totally unlike anything I have painted before. They feature far more extensive freehand than I have ever painted on a model and the diamond patterns are quite tricky. However, I have learned a few tricks along the way and I’ll share these with you below.
For the colour scheme I opted for the ‘Masque of Midnight Sorrow’ as the three primary colours look very effective and it was their picture on GW’s website that really attracted me to the Harlequins in the first place, particularly the deep purple/red colour of their vehicles (which I will try and replicate on my own models at some point in the future).
Planning Your Colour Scheme.
This lady was the first of the Harlequins I painted and I learned a lot about painting diamonds working on this model. Firstly, I would encourage any Harlequin painter to think very carefully about the placement of the patterned areas. You want a nice clear area that you can get good access to with a paintbrush. Also, straight limbs are easier to paint the pattern on as you don’t need to worry about how the pattern will follow the contours of the fabric.
On this model, for example, I made the mistake of choosing to paint the right sleeve with the diamond pattern. However, the problem with this was the fact that the model is holding a sword in a backward grip which obscured the back of the sleeve and made painting this area very fiddly. In the end I resorted to the unorthodox method of carefully snapping off the arm, painting it as a separate piece and then gluing it back on!
I would also think carefully about the size of the diamonds. Smaller diamonds are obviously harder to paint. Also, from a distance the effect is a little indistinct whereas larger diamonds stand out better.
This chap is one of my favourite Harlequins. I really love the mask with the phallic, beak-like nose; it reminds me of one of the extras from the masqued ball scene in the film Labyrinth. The pose of this guy is copied directly from one of the old metal Harlequins from when the range was first redesigned back in 2007. A number of the components of this kit match the design of those earlier models (the Troupe Master being a particularly obvious example) so it is possible to recreate them in plastic should you wish to do so.
This guy is my favourite of my Harlequins so far. I really love the mask and his pose is very dynamic as he leaps forward into battle with his coat billowing behind him. One of the lessons I learned with this model is just how fragile some of the Harlequin components are and I accidentally broke the scarf that trails behind his head while painting him. This was easily repaired by drilling a small hole in the knot of the scarf and gluing the end of the scarf tails in with polystyrene cement but it does demonstrate how delicate they are. When painting the models this is something to be aware of. One tip for avoiding this is to blue tack the model to a wine bottle cork and use this to hold the model in order to minimise how much you need to handle the figure itself. For this I use corks sold for home-bottling wine rather that ones taken from wine bottles as a) most wine these days doesn’t come in corked bottles and b) used corks are misshapen and will not stand straight. They are dead cheap and readily available from shops such as Wilkinsons.
Another thing you may notice about this model is the red and blue lapels; this was another way of introducing some colour without having to spend ages painting tiny diamonds. Not only is this a time-saving device but it stops the model looking too overwhelming. I find it better to judiciously apply diamonds to specific areas rather than go overboard.
From the back you can the diamond pattern I airbrushed onto his coat using stencils cut from masking tape. Full credit for this idea goes to Tim Davis (aka Dezartfox) over at The Vanus Temple who wrote this tutorial on the subject. When I first saw his Solitaire on Twitter I was so impressed by the subtlety of the effect that I knew I had to give it a go. I used a pencil and ruler to mark out squares on a strip of masking tape and then cut them out with a sharp craft knife before sticking them at an angle onto the coat. Eshin Grey and Codex Grey were gently airbrushed on starting dark and blending up to a lighter colour at the bottom to get the fading pattern. This simple technique looks great and adds some interest to what might otherwise have been an empty surface.
Painting the Harlequins
When painting the Harlequins I started out by blocking out the basic colours. While this is a useful technique for any model, for models as colourful as the Harlequins it is important to make sure that you are getting the colour balance right. I did this using Balor Brown followed by Averland sunset for the yellow (the brown provides a better base for the yellow that painting directly over a black undercoat), Mephiston Red for the red, Liche Purple for the purple areas, Screamer Pink for the red/purple areas and Lightning Bolt Blue for both the blue and the diamond patterned areas (the red would be added later). The masks were basecoated with Russ Grey.
Diamonds are a Harlequin’s Best Friend
For the diamond pattern I found that the hardest thing was getting the pattern to join up at the back. Through trial and error and much frustration I came up with the idea of painting vertical lines of thinned Abaddon Black down the front, back and either side of the arm or leg at even intervals. I then painted a series of crosses in the columns created. This ensures that all of the diamonds line up and that there are an even number of diamonds going around the area (essential so that you can alternate the colour of the diamonds and not end up with two diamonds of the same colour side by side). After this, the pattern was filled in using Mephiston Red. The tops of the diamonds were then highlighted with two sharp lines using either Temple Guard Blue or Evil Sunz Scarlet.
Here’s a high-tech visualisation to give you a better idea of what I mean:
Hopefully you can see how the lines create colums which are then filled in with crosses to mark out the diamond pattern.
Back to Black
I have previously written about painting black on this blog. However, I have found that since the new Citadel pant range has been released painting black has become a lot easier and I have a new, quicker method which is perfect for painting rank-and-file troops (I still use my other methods but these are best saved for characters or display models). For the Harlequins, I simply highlighted the black areas using Dark Reaper followed by Thunderhawk Blue. This produces a nice blue/black look which is simple to achieve and takes no time at all.
And the Rest.
The other areas were relatively straightforward and used a base colour followed by a wash and a highlight. the colours used were:
- Mephiston Red > Carroburg Crimson > Evil Sunz Scarlet
- Lightning Bolt Blue > Drakenhoff Nightshade > Temple Guard Blue
- Screamer Pink > Carroburg Crimson > Pink Horror
- Liche Purple > Leviathan Purple > Liche Purple and white
- Averland Sunset > Cassandora Yellow > Flash Gitz Yellow
The masks were painted Russ Grey and highlighted using a mix of Fenrisian Grey and White Scar up to final highlights of pure White Scar. As these form the faces of the models it’s worth taking your time over this stage and using lots of thin layers to build up a smooth finish.
And that’s it really. Other than the diamonds these are deceptively easy models to paint. Right, now onto the rest of the squad…
Tags: Eldar, Games Workshop, Harlequins, Jetbikes, Warhammer 40k, work-in-progress
Some work-in-progress Harlequins.
I have also started to assemble some Skyweaver Jetbikes.
Together with a converted Viper. I’ve had the viper since it was first released (it was something of an impulse pre-order). Originally I was going to convert it into Nuadu Fireheart (an old Saim-Hann character) although it never happened and the model has languished in a box ever since. Maybe the Harlequin release will finally provide me with the motivation I need to actually do something with this model.
Tags: Eldar, Games Workshop, Harlequins, Warhammer 40k, work-in-progress
With it being half-term I have been making good progress on my Harlequins. I must say that the new models are fantastically dynamic and a real joy to put together. One of the cleaver aspects of the design is the separate heads and masks which give you a great deal of choice when putting the models together.
For the colour scheme I decided to go with the one on the box as this will help to tie them in with my planned Craftworld army (currently three half-painted grav tanks). The diamond pattern is quite time-consuming but it looks great and is such a defining feature of the Harlequins that I couldn’t leave it out.
Speaking of diamonds, @Dezartfox posted a great tutorial over on The Vanus Temple on airbrushing diamonds onto Harlequin coats. Needless to say, I was so impressed with the results I went ahead and stole the idea. It’s a really nice subtle effect which will add some interest to large flat areas which might otherwise end up looking a bit lifeless.
I also received a couple of boxes of Skyweaver Jetbikes in the post which I have started to assemble. Stay tuned for more.
Tags: Astartes, Astral Claws, Eldar, Games Workshop, Harlequins, Space Marines, Warhammer 40k, work-in-progress
The Astral Claws dreadnought is now more or less complete. I will probably go back and add a freehand name to the scroll on the sarcophagus at a later date. However, at the moment I am distracted by the amazing new Harlequin models. The model is equipped to provide long-range fire support with its twin-linked lascannon and missile launcher. I opted for a lot less blue on this dreadnought than my first one. I think Astral Claws should be primarily silver and too much blue can overwhelm them. Also, as a standard dreadnought rather than a venerable one I wanted him to be less ornate. The engine stacks were heavily weathered with washes and Typhus corrosion to get a heat-stained, soot-covered look. This adds a bit of texture to the model and distinguishes them from the other metal areas.
I also added a few sooty streaks to the exhaust vents of the missile launcher.
Here is a sneak peak of my next project (which you may already have seen if you follow me on Twitter), Eldar Harlequins.
Tags: Eldar, Epic: Armageddon, Games Workshop, Objectives, Saim-Hann
A while back I mentioned having purchased some new objectives for my Eldar army. Well, I’ve finally managed to get round to painting them. The models are ‘Space Elf Bunkers’ and were sculpted by James Rossillon (aka semajnollissor) from over at the Tactical Command forums. What I really like about these models is the fact that they fit in with the aesthetic of the Eldar army without being direct copies of Games Workshop’s designs.
I don’t believe that the Eldar wage war from fortified positions in the same way that the Imperial Guard do. Instead I imagine that these bunkers form part of a listening post designed to keep tabs on the movements of other races and report back to the Craftworld. In order to add to this feel I slightly converted the ‘Tower Bunker’ by attaching a sensor array to the tower made from part of the backpack of an old Eldar artillery crew model.
Landing Pad Objective
Sensor Array Objective
The Wraithbone structures were painted Dheneb Stone and washed with Devlan Mud to shade them. I then highlighted them by adding increasing amounts of Skull White to Dheneb Stone all the way up to pure white for the final highlights. At this stage they looked rather boring but this is where the fun begins: painting the glass effects.
I really enjoyed painting the gemstones and windows on these models. The gems were painted Scab Red followed by highlights of Red Gore, Blood Red, Blazing Orange and finally Vomit Brown. I’m sure you’ve probably seen articles on painting gems in White Dwarf or on GW’s website but for those who haven’t I’ll briefly explain the process I used here. When painting gems you need to highlight the underside of the gems away from the imagined light source. This produces the effect of the light shining through the object rather than simply bouncing off it (as with an opaque object). Hold a coloured glass bead up to the light and you will see what I mean. The effect was them completed with a dot of Skull White on the top of the gem were the light would strike it followed by a coat of gloss varnish to add a nice sheen.
For the windows I used the same technique, ignoring the window frames at first. This time I started with a base of Regal Blue followed by Ultramarine Blue, Ice Blue and finally Space Wolf Grey. As you can see from the close-up below, I added white reflections to each of the three top window panes that would catch the light rather than just to the top as on the gemstones. I then went back and carefully painted in the window frames with Dheneb Stone before gloss varnishing the glass.
The models then had a mixture of different flocks and clump foliage added to the bases to match my Eldar army.
All the best,
Tags: Aspect Warriors, Eldar, Epic: Armageddon, Games Workshop, Saim-Hann
I have been working on some more Aspect Warriors. Here are my Howling Banshees and Fire Dragons. As with my other Aspect Warriors I painted them using their traditional Aspect colours in order to make them easily identifiable on the battlefield. I have also tried to work red into each of the colour schemes to tie them in with the rest of the force.
I painted the Banshees Dheneb Stone washed with Ogryn Flesh. This gave then a reddish brown tint. They were then highlighted using Dheneb Stone followed by Dheneb Stone and Skull White. I painted the Exarch red to match the 40k scale version painted by the ‘Eavy Metal team. I used Mephiston Red shaded with Baal Red. This was highlighted with Mephiston Red followed by Blood Red.
The Fire Dragons were painted the same way as the Banshee Exarch but with an extra highlight of Blazing Orange. The yellow was painted using my technique for painting yellow. However, I omitted the stage where I shaded them Dark Flesh because of their small size.
I have also painted some temporary objectives. I say temporary because, after having used them in a few games, I have realised that they are too small. I have an idea for something special for my objectives but I’ll keep that under wraps for now.
All the best,
I have also
Tags: Eldar, Epic: Armageddon, Games Workshop, Jetbikes, Rangers, Saim-Hann
In my previous post I mentioned that I played a game against Gus’s Steel Legion Imperial Guard on Friday. Since then Gus has posted up some pictures of the battle on his blog. You can see my army in action here.
I have finished another Windrider Host. Well, I say finished, they are still in need of some freehand on the canopies. The ideas was to use different designs on each of my formations in order to distinguish them from one another. My previous formations use the two symbols commonly associated with Saim Hann: the cosmic serpent and the two entwined serpents. I have yet to decide on what to use for the third unit. Has anyone got any suggestions?
Here are all of my jetbikes together:
That’s a lot of jetbikes but then it is a Saim Hann army.
In addition to the jetbikes I have also painted up some Eldar Rangers. These have been finished a while now although I have yet to field them in a game. I put fewer models on each stand and tried to make them look as though they were moving through dense terrain, hence there are more ruins and bushed on the bases than on my Guardians.
I only have three grav tanks to go and I will have finished my first 3,000 points…
Tags: Eldar, Epic: Armageddon, Games Workshop, Saim-Hann
On Friday I had a game of Epic against my regular opponent, Gus from over at Epic Addiction. I faced his Steel Legion and even managed to win (although I can’t boast too much given that this is, to date, my only Epic victory). This, along with some encouragement from Gus, has inspired me to paint up the unfinished formations in my army. For these models I tried a different approach to painting than I did with my earlier formations. The main reason behind this was the new paint range and a desire to try out a few of the new colours. For the red I used Mephiston Red which is an absolutely fantastic paint. Before painting these models my interest in this army was waning because of the difficulty of painting red, which was quite an ardous and time-consuming colour to paint. My previous grav tanks took around six coats of paint in order to build up the colour. However, Mephiston Red covers brilliantly and is a really nice, deep red colour (trust me, as soon as you’ve tried it you’ll be waning to paint an army of Blood Angels or Saim Hann). These vehicles were very quick to paint (the Vyper only took a couple of hours from start to finish).
The vehicles were first basecoated using VMC Black Red. I then layered Mephiston Red over this avoiding the recesses. This was then highlighted Blood Red followed by Sqig Orange. The whole thing was then glazed using Baal Red with a little Lamian Medium. This added depth and richness to the colour and toned down the highlights. For the Falcons I decided to use white stripes as a contrasting colour simply for a bit of variation (my other grav tanks use black). The inspiration for this came from White Dwrf 366 which shows a 40k Night Spinner painted in a similar colour scheme.
The Farseer riding a Vyper is from the Epic 40k ‘Supreme Commanders’ blister pack which contains Farseers mounted in Vypers and Falcons. Although in the current incarnation of the game there are no rules for these units they are nice, characterful models which add a bit of diversity to Epic formations.
I have also painted some test models for various Aspect Warrior units. I intend to paint up stands of Aspect Warriors from each temple in order to allow me to adapt my formation to different roles. Here are some Dark Reapers, Howling Banshees and Fire Dragons:
In terms of what’s next, I have ordered some more grav tanks in order to complete my Falcon formation. I also have a formation of jetbikes to paint and then I will have completed my first 3,000 points.
Tags: Eldar, Epic: Armageddon, Games Workshop, Saim-Hann
Last week I played my first couple of games of Epic: Armageddon, one at the local club and the other at my friend Gus’s house at the weekend. I must say, I certainly am impressed. The game flowed smoothly and, despite being unfamiliar with the rules, was quite fast-paced. The rules are very intuitive making them easy to pick up. There are also a number of original and interesting rules that make the game very different from anything else by Games Workshop that I’ve played. Aspects of the game that I particularly like are the activation sequence and the way blast markers work. For me, both of these rules are simple differences which really influence how the game is played. The alternating activations is more fun than the ‘you go-I go’ turn sequence of 40k as both players are involved at all times rather than having to wait ages while your opponent moves every model in his army. It also makes the game more tense and tactically challenging as you cannot be certain what is going to happen in the turn. Blast markers are also a simple but effective rule and represent the psychological aspect of battle without being overly-complicated.
The second game was a 6,000 point Eldar vs Chaos game played at Gus’s apartment on his work-in-progress board. The Eldar force was made up of 3,000 points of Saim-Hann contributed by myself and 3,000 points of Ben’s Eldar. The game was great fun but ended in a 0-0 draw after turn three owing to time constraints. Although neither side had achieved its objectives, the Chaos force had gained the upper hand and had more formations on the table at the end of the game. I think if we had continued Gus would probably have won. Overall this was a great gaming experience but I still have a lot to learn about Epic: Armageddon and fielding Eldar in particular.
I’ll leave you with pictures of some highlights from our game.