Posts Tagged ‘Epic: Armageddon’

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Yesterday was certainly an exciting day for fans of the Specialist Games range as GW announced that some old favourites would be returning to our shelves as boxed games and stand-alone products. I had always hoped that GW might go down this route as it did with recent boxed versions of Space Hulk and Dreadfleet (a clear successor to Man ‘O War) and now we have official confirmation that it will happen although we are not sure when.

However, you don’t need to wait months, or even years, for some Specialist Games content; there is plenty of Specialist Games coverage here on Miniature Miscellany in the archive.

A Trip Down Memory Lane

Here are a few of my favourite projects from the old Specialist Games range that I have worked on over the last few years.

My Epic scale orks. I have always loved the old-style orks and these models fit the bill perfectly. They are so characterful despite their tiny size plus the ork range is one of the largest in Epic. The great thing about orks is that they field a collection of rag-tag custom-built vehicles meaning you can easily combine models from different eras and this just adds to the eclectic look of the force. For these guys I went for nice bright colours which help such tiny models stand out on the tabletop.

Epic Bad Moon Orks

Epic Grots

Aeronautica Imperialis Flak Gunz

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I also have a sizable collection of Epic Eldar hailing from the Saim Hann Craftworld. I always intended to paint up an army of their 40K counterparts but the age of many of the Eldar kits put me off and I switched allegiance to their dark kin instead. The Eldar were my first Epic force and I learned a lot about painting such tiny models from these guys.

Epic Aspect Warriors

Epic Farseer and Guardians

DSCF1666 Phantom Titan

Epic Sain Hann Vyper

I also had a real soft-spot for Battlefleet Gothic and this was the one game that I was really disappointed they discontinued. Here is my Imperial Fleet. They represent the Battlefleet Maelstrom defending the Badab region prior to/during the Badab War. If GW ever release some Space Marine ships I intend to add some Astral Claws vessels to the fleet to tie them in more closely with my Space Marine army in 40k.

Imperial Fleet

Imperial Fleet

Firestorm Frigates

Cobra Destroyers

I also have a nascent ork fleet which I painted up this test model for. I went for dirty metallics and red for the orks with bright green as a spot colour on the lights/eyes. I also added a tiny check pattern to add interest and emphasise the size of the ship.

BFG Ork Test Ship

BFG Ork Ship

Finally, Mordheim was one of my favourite of the Specialist Games range and, unlike BFG and Epic which I came to later, I played it extensively when it was first released. Here are some Mordheim characters I painted up a few years ago. Interestingly, this isn’t one of the games mentioned in GW’s press release. Perhaps this is because it is now set in the ‘World-That-Was’ or simply because the models are not radically different the the regular Age of Sigmar range. Maybe it was simply on oversight (I get the impression GW are still undecided on how many or which games will see a come back).

Mordheim Vampire Count

Mordheim Vampire Top

Mordheim Necromancer

Mordheim Mercenary 1

This is just a selection of some of the Specialist Games content on this blog. If this has piqued your interest why not click on some of the tags below for more.

Battlefleet Gothic, Dreadfleet, Epic: Armageddon, Mordheim

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Welcome news indeed!

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The unusual way this news broke, along with some inconsistent-sounding elements such as the fact that this studio would be picking up the LotR/Hobbit franchise, led me to doubt its veracity. However, this seems to be confirmation from an official source that some of the Specialist Games will see the light of day once more (although no comments about LotR). I’m not sure why GW chose to release the information this way rather than making a grand announcement but the return of some classic games is certainly exciting news for the hobby. It seems that this may have been a blunder and GW did not intend the news to go public yet.

Caution does need to be exercised though. At the moment GW are not promising anything more than “new boxed games and stand-alone sets” rather than a fully relaunched product range with continued support. So, all-in-all not too far away from what I predicted earlier.

I don’t normally comment on rumours but this one caught my interest as the Specialist Games range was very close to my heart. In case you haven’t seen it, this is apparently an announcement from Games Workshop that has been doing the rounds on the internet.

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Although I would love to see Games Workshop revisit some of the Specialist Games, I do not believe that this announcement is genuine. Here’s why:

  • The apparent ‘source’ of this information is a store manager in Australia who was told that he could advertise this in his store. This is not the usual channel for GW to release information. Also, why haven’t we heard similar things from other store managers?
  • GW have just released Betrayal at Calth, a huge Heresy-era board game that they are pushing heavily at the moment. Why make an announcement of this magnitude so quietly in the background? Not only will this not receive much notice but, if it were true, it would detract from their current big release.
  • There have been no rumours at all about this up until now. If GW were working on something there would have been leaks. Just look at Betrayal at Calth, images from this ‘top secret’ project were leaked months before release.
  • Similarly, GW haven’t teased this as they did with all other new games.
  • This doesn’t fit GW’s current business model. They already scrapped the idea of a specialist studio to support a small range of games so why go back to it? I could see GW releasing a one-off board game based on a classic game (much like Space Hulk or Dreadfleet) but not them devoting a whole new studio to specialist games.
  • The poster contains a spelling mistake: ‘Armegeddon’. Now, I know there are occasional typos in GW publications (as there in any publications) but to spell the name of a game wrong in the press release? GW wouldn’t be this sloppy about its IP.
  • I don’t buy the idea that this supposed “Specialist Product Design Studio” will support the Lord of the Rings and the Hobbit. From what I’ve heard, the license to produce products for these franchises is coming to an end. Also, the Hobbit was a flop and received little support from GW when it was in the cinema so why revisit it?

What does seem to be the case is that Games Workshop and Forge World have had some kind of internal restructuring and the resulting team is responsible for Betrayal at Calth. This team will be committed to developing further board games in the future. As far as any of the old Specialist Games returning goes, this is very much speculation at this stage. It could happen but this is far from certain.

With all this in mind, I’m going to call this hokum. However, I may be wrong…

A while back I mentioned having purchased some new objectives for my Eldar army. Well, I’ve finally managed to get round to painting them. The models are ‘Space Elf Bunkers’ and were sculpted by James Rossillon (aka semajnollissor) from over at the Tactical Command forums. What I really like about these models is the fact that they fit in with the aesthetic of the Eldar army without being direct copies of Games Workshop’s designs.

I don’t believe that the Eldar wage war from fortified positions in the same way that the Imperial Guard do. Instead I imagine that these bunkers form part of a listening post designed to keep tabs on the movements of other races and report back to the Craftworld. In order to add to this feel I slightly converted the ‘Tower Bunker’ by attaching a sensor array to the tower made from part of the backpack of an old Eldar artillery crew model.

Landing Pad Objective

Bunker Objective

Sensor Array Objective

Painting

The Wraithbone structures were painted Dheneb Stone and washed with Devlan Mud to shade them. I then highlighted them by adding increasing amounts of Skull White to Dheneb Stone all the way up to pure white for the final highlights. At this stage they looked rather boring but this is where the fun begins: painting the glass effects.

I really enjoyed painting the gemstones and windows on these models. The gems were painted Scab Red followed by highlights of Red Gore, Blood Red, Blazing Orange and finally Vomit Brown. I’m sure you’ve probably seen articles on painting gems in White Dwarf or on GW’s website but for those who haven’t I’ll briefly explain the process I used here. When painting gems you need to highlight the underside of the gems away from the imagined light source. This produces the effect of the light shining through the object rather than simply bouncing off it (as with an opaque object). Hold a coloured glass bead up to the light and you will see what I mean. The effect was them completed with a dot of Skull White on the top of the gem were the light would strike it followed by a coat of gloss varnish to add a nice sheen.

For the windows I used the same technique, ignoring the window frames at first. This time I started with a base of Regal Blue followed by Ultramarine Blue, Ice Blue and finally Space Wolf Grey. As you can see from the close-up below, I added white reflections to each of the three top window panes that would catch the light rather than just to the top as on the gemstones. I then went back and carefully painted in the window frames with Dheneb Stone before gloss varnishing the glass.

The models then had a mixture of different flocks and clump foliage added to the bases to match my Eldar army.

All the best,

Andy.

Recently I have been working on a couple of different projects. Firstly, I have returned to the Space Wolf which was started some time ago. Initially I was dissatisfied with this model and it sat on my desk untouched because I couldn’t quite work up the motivation to finish it.

However, I have worked out what it was about the model that I wasn’t happy with; the warm yellow colour on the shoulder pads clashed with the cool blue/greys of the rest of the piece. Because of this I decided to go back and repaint the shoulder pads black and add the heraldry of Logan Grimnar’s Great Company (which came from one of GW’s new Space Wolf decals).  I think this decision has really paid off and the whole model looks a lot better for this change.

Applying Decals

I have not always been a fan of using decals on miniatures. There are a number of problems which can occur with them if not applied correctly which can ruin a model. Firstly, the backing material shows up as a faint glossy outline making the decal very obvious and, secondly, they do not always follow the contours of a model and can look creased or uneven. Fortunately there are a couple of tricks which can be employed to combat both problems.

The first trick for successfully applying decals I learned from Imperial Armour Model Masterclass vol 1. Apply a coat of gloss varnish to the surface where you wish to place the decal. This serves two functions: 1) it provides a smooth surface for the decal and prevents the problem of having air bubbles trapped underneath it. 2) it helps to hide the glossy outline of the decal.

Second, Model Scale Industries produce two products specifically designed to help with the applications of decals. These are Micro Sol and Micro Set. These help to soften the decal and make it more malleable so that it fits the contours of a model. Begin by applying a thin layers of Micro Set over where you want the decal to be. Then place the decal on top and slide it into position using a damp brush. You can then use a brush loaded with Micro Sol in order to soften the decal and shape it to the model. You have to be careful when doing this as the Micro Sol actually melts the decal and can make it very fragile and easy to tear.

Once the decal is positioned leave it to dry and then apply a second coat of gloss varnish. This both protects the decal and completes the process of hiding the glossy film around the edge. Once the gloss varnish has dried I dull it down with matt varnish. For this I use a bottle of brush-on Testor’s Dullcote Lacquer, although any matt varnish would do. I prefer the brush-on varnish rather than the spray as it gives you a greater degree control but it’s up to you which kind you use. For the Space Wolf the varnish actually ended up being a little rough looking and so I sanded to down with very fine emery paper (Tamiya’s p2000 finishing paper). Anything too abrasive will simply sand away all your hard work.

 

Epic Orks

I have also been continuing with my Epic ork army. Below is a test model for my Evil Sunz blitz brigade. The red took me a little while to get right as at first it looked a little too flat and I ended up working back and forth lightening and darkening  the red until I was happy with it. Below are roughly the steps I used to achieve the finished look:

1)Basecoat the red areas with Mephiston Red (you may need to use 2-3 thin coats to ensure even coverage).

2) Highlight this Blood Red.

3) I then washed it with Baal Red and shaded the recesses directly with Devlan Mud.

4) Then I layered it up with a several thin coats of Blood Red in order to produce a vibrant red.

5) This was then highlighted with Blazing Orange followed by small edge highlights of Vomit Brown ( a nice yellowy-brown colour, pure yellow would be too bright) on only the most prominent raised areas and sharp corners. Be careful no to overdo it or the whole model will look too orange.

Now that I have the basic method sorted out to my satisfaction I have started work on the rest of the formation. Here is how they currently look:

Tomorrow I’m off to Grasmere for the week in order to do some work with Wordsworth’s manuscripts but when I get back I will try and get these finished.

Have a great week,

Andy.

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Despite the lack of updates this month I have not been totally idle. I have finished painting up the first of my Kult of Speed formations for my orks. These are really nice detailed models from the Epic 40k era and were a joy to paint. First of all the models were painted with Boltgun Metal followed by Washes of Badab Black and Devlan Mud. Over this I applied Mephiston Red to the armour plates and highlighted them using Blood Red followed by Sqig Orange. I then embellished the buggies with a bit of freehand in order to add some more visual interest to the models. This mainly took the form of dags, checks and yellow flame patterns.

Some close-ups:

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Blitz Brigade

It hasn’t just been the Evil Sunz that have been receiving attention this month. I also painted some Gun Wagonz for my Bad Moonz. So far I only have four finished but I plan on adding more along with some Oddboy characters and some flakwagonz.

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Social Networking

In other news, I am experimenting with social networking and Miniature Miscellany is now on Twitter. Hopefully this will allow me to keep you updated on what I’m doing when it doesn’t warrant a full blog post. You can follow me or contact me, should you so wish, @Mini_Miscellany on Twitter. The Twitter feed will also be visible on the Miniature Miscellany homepage.

All the best,

Andy.

Here are some flak gunz for my Bad Moonz. I wanted to include some AA fire but I didn’t particularly like the idea of including vehicles in an all infantry formation. Fortunately Forge World sells these mounted Flak Gunz for their Aeronautica Imperialis range which fulfill the role perfectly. In a game I will simply count them as Flak Wagonz.

Next I might take a break from painting all this yellow and work on a different clan.

Have a great weekend,

Andy.

I have finished my first submission for the ‘Tale of Epic Gamers’, Da Killin’ Moonz. Here are four stands of nobz which complete my Big Mob giving me my first legal formation for my ork army. Well, I say finished, I have left the banners black at this stage because I haven’t decided exactly what to do with them. I was planning on applying some decals but the decals I have are very old and will not come off the sheet. Have other people experienced this problem? I think I might buy some of the new Forge World ork decals to replace them. Does anyone know if any of the decals on the sheet are the correct size for Epic?

Anyway, here are the models:

I plan on adding some flak to this detachment but that will have to wait until next month now. I’ll post pics as soon as they are done.

All the best,

Andy.

 

Tale of Epic Gamers

“All right, listen up ‘oomies! We’ve had enough of this pointyeared nonsense – da boyz are back in town.”

Ahem, sorry about the interruption. These guys are probably just being impatient due to the fact they have been sat on my desk for some time now while I’ve been putting the finishing touches to some of my Eldar. However, I though it was time to photo some of my orks. These are for my ‘Tale of Epic Gamers’ thread over on the Tactical Command forum. The  ‘Tale’ is a group painting project designed to inspire Epic players to get their armies painted by painting up 500 points blocks on a monthly basis. Hopefully painting up my army alongside some talented painters on the forum along with the challenge of monthly deadlines will help me stay motivated throughout this project and paint up a force.

First up is a ‘big mob’ or orks. Unlike the strict compositions of Eldar formations, ork formations come in three basic sizes ‘normal’, ‘big’ and ‘huge’. These take the basic formation (two nobz, six orks and four grots) and double or triple it in size. In addition to this you can add all manner of upgrades which can be added in virtually any combination.

Dreadnoughts

“Da dreads are dead killy in kombat. Dey look real flash wi’  der bright yella paint job, showin’ da uvver orkz who’s da richest!”

For this formation I have added some dreadnoughts in order to give the formation extra punch in assaults.They were painted using my usual technique for painting yellow. I think the bright colour works really well and certainly makes these models stand out on the table.

Da Boyz

“We orks are da tuffest fightas in da universe – don’t let dem beakies tell ya any different!”

Here are a few pics of the infantry stands just to get an idea of the variety of the ork models. These follow the same paint scheme as my test models. I am particularity pleased with how the Runt Herder came out. There are no rules for a lot of the ork characters which were released for Epic 40,000 but they add diversity to the regular stands (and ork armies should be nothing if not diverse). These were quite fun models to paint up and I think they look great all together.

I only have four stands of nobz to paint now and I will have my first legal formation for my ork army.

All the best,

Andy.

I have been working on some more Aspect Warriors. Here are my Howling Banshees and Fire Dragons. As with my other Aspect Warriors I painted them using their traditional Aspect colours in order to make them easily identifiable on the battlefield. I have also tried to work red into each of the colour schemes to tie them in with the rest of the force.

I painted the Banshees Dheneb Stone washed with Ogryn Flesh. This gave then a reddish brown tint. They were then highlighted using Dheneb Stone followed by Dheneb Stone and Skull White. I painted the Exarch red to match the 40k scale version painted by the ‘Eavy Metal team. I used Mephiston Red shaded with Baal Red. This was highlighted with Mephiston Red followed by Blood Red.

The Fire Dragons were painted the same way as the Banshee Exarch but with an extra highlight of Blazing Orange. The yellow was painted using my technique for painting yellow. However, I omitted the stage where I shaded them Dark Flesh because of their small size.

I have also painted some temporary objectives. I say temporary because, after having used them in a few games, I have realised that they are too small. I have an idea for something special for my objectives but I’ll keep that under wraps for now.

All the best,

Andy.

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