Posts Tagged ‘Necromunda’

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Here are some more disgruntled cyborgs to join my burgeoning Pit Slave gang. I armed these guys with autoguns and a shotgun to give me a little ranged support. I’m not sure how this fits with the rules of the game but if I ever play with them I’m sure my opponent won’t mind them having basic weapons rather than pit slave weapons. I’ll just make sure that models armed with guns don’t also have pit slave weapons as they will need two hands to fire them. This should also help keep things balanced.

The two autogunners have simply had head swaps to match the rest of the gang. I also added an extra mechanical hand to one and a chainblade bayonet attachment to the other to tie them in with the Mechanicus feel of the other models. The other slave has had his autopistol arm swapped for one holding a shotgun.

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The green stuff work on these guys is a little rough and will need smoothing out later but it gives you a general idea of where I am heading with this project.

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As you may have heard in the news, it’s been a bit wet here in Lancashire. Not ideal weather for priming models. However, I have been braving flooding and power cuts and managed to get some models converted.

The models were inspired by Nicolas Grillet’s excellent Adeptus Mechanicus warband. While I have used different parts for my models, I have tried to keep the same kind of feel. The models are a mix of Skitarii parts which I bought a while back as a source of parts for my Inq28 projects and the Dark Vengeance cultists. They are supposed to represent Necromunda pit slaves but I have re-imagined them in line with the newer Adeptus Mechanicus aesthetic. I think of them as an Adeptus Mechanicus indentured labour forceĀ  made up of hardened criminals sentenced to a lifetime of servitude in the mines and other lowlifes and unfortunates who were simply in the wrong place at the wrong time and fell victim to unscrupulous slavers. The tech priests have augmented their bodies with mechanical mining equipment which, now that they have escaped bondage, comes in pretty handy as rudimentary weapons.

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These are the first three models finished but I have a number of others who are awaiting a bit of green stuff. I hope to share these with you soon.

I don’t normally comment on rumours but this one caught my interest as the Specialist Games range was very close to my heart. In case you haven’t seen it, this is apparently an announcement from Games Workshop that has been doing the rounds on the internet.

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Although I would love to see Games Workshop revisit some of the Specialist Games, I do not believe that this announcement is genuine. Here’s why:

  • The apparent ‘source’ of this information is a store manager in Australia who was told that he could advertise this in his store. This is not the usual channel for GW to release information. Also, why haven’t we heard similar things from other store managers?
  • GW have just released Betrayal at Calth, a huge Heresy-era board game that they are pushing heavily at the moment. Why make an announcement of this magnitude so quietly in the background? Not only will this not receive much notice but, if it were true, it would detract from their current big release.
  • There have been no rumours at all about this up until now. If GW were working on something there would have been leaks. Just look at Betrayal at Calth, images from this ‘top secret’ project were leaked months before release.
  • Similarly, GW haven’t teased this as they did with all other new games.
  • This doesn’t fit GW’s current business model. They already scrapped the idea of a specialist studio to support a small range of games so why go back to it? I could see GW releasing a one-off board game based on a classic game (much like Space Hulk or Dreadfleet) but not them devoting a whole new studio to specialist games.
  • The poster contains a spelling mistake: ‘Armegeddon’. Now, I know there are occasional typos in GW publications (as there in any publications) but to spell the name of a game wrong in the press release? GW wouldn’t be this sloppy about its IP.
  • I don’t buy the idea that this supposed “Specialist Product Design Studio” will support the Lord of the Rings and the Hobbit. From what I’ve heard, the license to produce products for these franchises is coming to an end. Also, the Hobbit was a flop and received little support from GW when it was in the cinema so why revisit it?

What does seem to be the case is that Games Workshop and Forge World have had some kind of internal restructuring and the resulting team is responsible for Betrayal at Calth. This team will be committed to developing further board games in the future. As far as any of the old Specialist Games returning goes, this is very much speculation at this stage. It could happen but this is far from certain.

With all this in mind, I’m going to call this hokum. However, I may be wrong…

Inquisitor Necromunda Terrain

Despite being very busy with my new teaching job I have been able to get some hobby time recently. Most of this has been spent with foamcore, plasticard and PVA glue in hand. Here is the first fruit of my labours: a pumping station for use in games of Necromunda or Inq28. Terrain building is an oft-overlooked aspect of the hobby, particularly in these days of GE’s pre-made plastic terrain kits. However, it is something I have recently really started to get into.

The pumping station was just a simple project to get back into the swing of things with terrain making. It is based on the kind of classic 40k terrain that formed the backdrop to all those pictures in White Dwarf I used to spend hours pouring over as a kid. Perhaps this is part of the reason why I love old-school homemade terrain so much. that andf the fact it is so much fun to build.

Anyway, on to the pictures:

Inquisitor Necromunda Terrain

Inquisitor Necromunda Terrain

And a model for scale:

Inquisitor Necromunda Terrain