Posts Tagged ‘Orks’

I’ve finished painting my Bad Moon ork in mega armour. This was primarily painted as an experiment in painting yellow and I’m very pleased with how it came out. I’m also very happy with other aspects of the model such as the ork’s skin and the metallic areas. I decided to do something a bit special for the base and made a scenic base for him. The base was painted to represent the deserts of Armageddon.

Although I have called this model finished in the title I’m still not 100% happy with him. I’m not sure what it is but I think something is missing. I might add a banner or boss pole in order to give the model a bit more height which might help with the overall composition. On the other hand I don’t want to overdo it and risk spoiling the model. If you have any suggestions please comment. I’d love to hear what you think.

The base was painted with Bestial Brown and drybrushed with the following colours: Bestial Brown, Snakebite Leather, Vomit Brown and finally Bleached Bone. The space marine helmet was painted in the colours of the Salamander chapter as I wanted to use a chapter that had fought at Armageddon but thought that red  for Blood Angels would be too distracting from the model itself whereas black for the Black Templars might end up not standing out. The green is neutral enough and also mirrors the green of the ork’s skin. The helmet was painted Knarloc Green, washed with Thraka Green and highlighted with Knarloc Green followed by Knarloc Green and Rotten Flesh. the grass tufts are GW’s Mordheim Turf.

Pictures of the base:

All the best,


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Today I managed to make some significant progress on the Bad Moon ork nob I’ve been working on. I have finished the metallic areas and managed to paint and weather the armour. Because of the large areas of exposed metal on the model I decided to paint the metal in two colours: steel and brass. The steel areas  were basecoated Boltgun Metal and washed with Badab Black followed by Devlan Mud. They were highlighted with Boltgun Metal followed by Mithril Silver. The brass areas were basecoated using an equal mix of Scorched Brown, Tin Bitz and Dwarf Bronze. This was also washed with Badab Black and was highlighted by adding Mithril Silver to the original mix. The recesses were washed with a 50/50 mix of Dark Angels Green and Hawk Turquoise before a final highlight of pure Mithril Silver was applied to the most prominent areas.

The pistons on the hydraulics were painted with Boltgun Metal but, unlike the other metallic areas, they were not washed with Badab Black and Devlan Mud. The reason for this is that I wanted them to look shiny and oily as they are moving parts and would have to be kept in good condition in order to function. If they looked rusty and corroded they wouldn’t look very realistic. To achieve an oily look I washed them with Gryphonne Sepia followed by a mix of Thrakka Green and Ogryn Flesh.

I won’t go into how I painted the yellow here as I have taken some step-by-step photos and plan on adding a tutorial on how to paint yellow to the blog soon.

The chips on the armour plates were painted using the same tromp l’oeil method I used on the cracks of the Bloody Reaver. This involved carefully painting on the chips and highlighting and shading them. In order to get chips that appeared to be different ages they were painted a variety of different colours. To begin with I painted the chips on using a mix of the yellow basecoat and Skull White. I then painted inside this with Dark Flesh. Some of the chips were then given a fine line of Scorched Brown to make them look even darker and older. Newer chips were painted by applying a small amount Boltgun Metal to the center of the chip.

I also painted on some freehand designs in black. The black flames are a traditional Bad Moon motif and so I had to include those. The checks on the shoulder were painted on in order to break up the large area of yellow on the model’s left and to help ‘balance out’ the colours more.

All that remains now is to paint the details and create a base for him.

All the best,


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Bad Moon ork – Part 1

Bad Moon ork – Part 2

I have made some progress on the Bad Moon ork nob. The black has been finished using my usual blue/black mix (Chaos Back and Regal Blue highlighted by adding Fortress Grey). I decided on a bluish tint rather than just highlighting black with grey as a nod to the classic yellow and blue colour scheme of the Bad Moon clan. The yellow has been blocked in using Tausept Ochre and the metalic areas have been given a basecoat of Boltgun Metal for the silver and a mix of equal parts Tin Bits/Dwarf Bronze/Scorched Brown for the bronze/brass.

Have a great week,


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Bad Moon ork – part 1

Over the last few days I have been working on a Bad Moon ork nob in mega armour. As I mentioned in an earlier post, I recently received the ‘Eavy Metal Masterclass book which is a great source of inspiration. I wanted to try out the technique for painting yellow and decided to paint up an old ork model I’ve had lying around for years. I’ve always loved the aesthetic of the orks (particularly the Brian Nelson designed orks) but have never wanted to collect an army of them due to the high number of models I would need to paint so this will be a strictly one-off project to try out new techniques.

Painting Ork Skin

Because the ork is wearing mega-armour, pistons, hydraulics and armour plates obscure most of the skin and clothing of the model and so the only way to paint these areas is the ‘inside out’ method: starting with the recessed areas and building on these. This way the top ‘layers’ of detail will not get in the way of what is underneath. Therefore I started with the skin and trousers. The skin was painted Knarloc Green and washed with a couple of brown mixes (50/50 Dark Flesh and Catachan Green followed by a roughly 50/50 mix of  Scorched Brown and Catachan Green with a little Chaos Black added). This was highlighted by adding increasing amounts of Vomit Brown to Knarloc Green followed by Bleached Bone and finally Skull White. The areas around the eyes were painted by adding Regal Blue to the basecoat and the lips by adding Scab Red to the basecoat. They eye was painted Blood Red with a single Skull White highlight.

So far this has been quite a fun side project and I look forward to working on this model more, especially the crucial yellow stage (a colour I almost never use). Stay tuned for more.